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Looking To Record A Song In Chicago?

Recording A Song In Chicago

Back in the day there was simply no other option to record a song than to go to the recording studio. These days with the advent of digital technology, it seems that everyone is under the belief that they can record their own songs. The unfortunate aspect of this logic is that most people are not skilled and trained to record very well. Let’s look at the reasons why heading to the recording studio is your best option when looking to record your next song.

Audio Quality

Audio quality is the most important aspect of your next recording following the music. If your recording sounds sub-par, listeners will not take your work seriously. The recording studio brings you the combination of top quality equipment and engineering. These forces combine to do wonders for your sound and success.

Focus On Music

Let’s face it, if you’ve got your head buried in a computer screen you’re likely not making much music. Engineering audio and making music are married forces that are in fact quite departed. As a musician your goal should be to focus on the music. Imagine the difference between cutting your own hair and going to a salon. You need to sound your best, and the studio will insure that you have the focus to do that.

Economy

While many people think they are saving money by spending thousands on home recording setups, they are in fact throwing money out the window. These home setups end up worthless after just a few years of use and yield no professional results. For the same amount of money dozens of songs could have been recorded professionally. Time is a valuable resource, and the recording studio insures that you’re making the best use of it.

If you’re looking to record a song in Chicago you’ve landed at the right place. After 20 years of servicing Chicago, Studio 11 brings you the best combination of recording equipment and engineering. Call us for a consultation on your project at 312-372-4460.

Three Important Skills Essential for Better Recording Sessions

Often during recording sessions, audio engineers have their technical jacket on and can periodically overlook some of the psychological aspects of engineering a record. The psychology doesn’t only make a record, it also can transform the way an artist or band feels about the record in the end.

It is important to remember that there are certain realities in the studio that can discourage artists when making modern records.

1. Editing

Most modern music production nowadays consists of recording and rendering audio files and moving them around in some kind of DAW session. For example, you may want to move a percussion fill from the end of your first verse to the last verse. However, after this simple rearrangement, the percussion fill doesn’t lock to the groove of the drums and bass guitar the same way that it did at the end of the first verse.

Correcting this problem between the relationship of the percussion, drums, and bass might require a few simple adjustments on one or more of the tracks in question. As technicians in the studio, often times we don’t take this concept to heart as much as we should. Musicians and artists will often become self-aware the longer they are in the studio. The psychological affect this can have over time in the studio can kill inspiration and motivation.

The truth is, it’s not that the percussion is out of time or the drum and bass tracks were performed poorly. Slight feel shifts happen all the time during performances, especially when two or more musicians are playing live together.

One way to avoid this psychological hiccup from having an affect in your recording session is to make sure the artist and/or musicians take a periodic break from time to time while recording. Send them outside for a walk around the block to clear up their heads. It’s always a good idea to have your client’s take a short break after they’ve just recorded a bunch of takes anyway. The brief separation can lend objectivity to the overall project, keep emotions balanced, and ears fresh. This objectivity can help the artist or musicians hear their song from an outside listeners perspective as opposed to an inside perspective

Between a Rock & a Hard Place

As sure as the sun rises in the east, it’s quite likely that at some point in your audio engineering career you’ll have to edit a song or performance way more than you either wanted or planned to. This can be due to a few things in your control as well as a number of factors that aren’t.

Most of the time in the studio, you’re stuck with the band or musicians you are recording on a project. And most of the time in the studio, its not going to be possible to replace a musician or band member that isn’t carrying his or her own weight in the recording process. It’s just something that has to be dealt with, which means that you’re probably going to be doing a lot of editing and or secretly replacing.

The best thing to do is to get the band or musicians you are working with to leave for the day or wait until the end of the session when they leave before starting editing. You’re going to be doing major surgery, which can become quite a long and tedious job. Time and patience are required, which is something that doesn’t always sit well with an artist or band that is not familiar with the process. And if any of them are sensitive or thin skinned, watching you fix their performances could potentially make an artist or band member tune out and not focus their attention on the creative aspects

2. Getting Punchy

Generally during most recording sessions, punch-ins need to be made. It is definitely a time saver. Sure it’s nice to massage your client’s ego and do numerous takes until they nail the whole track in one take. But most times, doing this takes and wastes a lot of time in the studio. Clients who are booking time in the studio now usually don’t have the kind of recording budgets that people had 20 years ago. Time is definitely a factor when recording, which means punching in a performance has become an even more important step in the recording process than before.

If it’s one note or one phrase that you don’t like, just punch it in. It’s not quite as easy as it sounds though, however with computers taking over much of the recording and editing process, you don’t need to have the fastest fingers in the west anymore to do a good job. Always record a little more than what you need so you have space to edit what you are punching in cleanly and correctly. This will help give the performance that feeling like it was recorded all in one take.

Work Dat Sh*t

Do be afraid to practice counting and punching in. Remember, practice makes perfect. It’s important to know everything there is to know about the punch settings in your DAW, cause every audio system is different. Build your experience with both auto-punches and freehand punches. The goal is to make it effortless and sound natural.

Before the Roll, there was Pre Roll

This can be a real mind bender when recording. It’s important when you’re punching in or recording multiple takes that you use the same amount of pre-roll and a consistent starting point. Too much pre-roll can lead to forgetfulness or over analyzation from the artist or musician who is punching in. Not enough pre-roll can lead to an unnatural punch in which can destroy the emotion and character of a given recorded performance as a whole.

Starting randomly at different times in the beat will not put the artist or musician in a comfortable state of mind either. Pay close attention to your time ruler. Have a rule that you will either use one or two bars of pre-roll when punching in. Stay away from odd starting points unless the song is in an odd time signature.

The important thing is you always want the artist or musician you are recording to feel grounded 100% comfortable. If your start times are herky-jerky and inconsistent, you can and should expect weaker recorded performances overall.

Also, make sure the artist or musician you are punching in understands the aspects of pre-roll and punch ins. Practice it a few times with them so they can become comfortable with the punch in procedure. Practice makes perfect!

3. Markers

It’s important to make sure you label each section of the song. Do this as early in the session as you possibly can. Nobody enjoys hearing or watching you take the time to search for a specific section of the song.

Every DAW on the market has different options when it comes to markers. Systems like Logic and Pro Tools allow you to name and color code markers. You can even come up with your own system. Doing this for every song will make navigation much easier for each song because there is consistency, and you are building good engineering habits.

So remember, its all the small things that add up to making the studio experience more memorable and positive. If your goal is to become a better engineer for your clients, make sure you consider these skills.

Recording Audio with Mixing in Mind

Audio engineers play a critical role in three aspects of the process for creating music. These aspects are recording, mixing, and mastering.

Occasionally, three different engineers, who specialize in each kind of engineering, complete these tasks separately. Sometimes, one engineer might be responsible for all three.

Nonetheless, it helps the process of mastering to have a great mix. Just as well, it helps the mixing process to have a great recording. Therefore, it can be helpful to keep the big picture in mind. In this new blog, we’ll take a close look at the aspect of recording

Over time, I have come to believe that there are two common missteps to make in the process of recording.

The first blunder that many amateur engineers make is to assume that something recorded poorly can be fixed in the mixing process. While it is correct that signal processing tools such as equalization and compression are very powerful and can solve many problems, they can make some poorly recorded audio sound good. But just as well, those same powerful signal processing tools can also make good things sound great. To achieve the best results when mixing and mastering, there is nothing that beats beginning with an amazing sounding recording.

The second common mistake people make when recording is to concentrate on each individual sound of the song without acknowledging their context in the overall mix. This means that you are focusing too much on the fidelity of one particular sound in the song, without considering how it works spectrally with other instruments. For instance, you might put in significant effort to record drums that sound “clear” and “big” their own. However, this could actually cause problems when the drum tracks have to fit in with a full mix of other instruments.

Certainly, it is the fundamental responsibility of the mixing engineer to fit all the pieces of a song together. However, this can be better achieved if the original sounds in the mix were recorded with the intention to pocket together.

Here are some things to consider if you want to record with mixing in mind:

1) SONIC SPACE/DEPTH

If your mix has several various instruments, then it is common to want some instruments to be perceived as “close” to the listener and while other instruments are perceived to be “distant” from the listener.

There are a couple techniques when mixing that can be used to change the perception of depth in your mix. However, there are also different recording techniques that can produce similar results in a simpler and more natural way.

One method to achieve that upfront sound is to place the microphone close to your sound source when recording. Set up your microphone within a few inches of a vocalist’s mouth. Put a microphone angled at the top of snare drum. Place a microphone next to the grill cloth on a speaker cabinet.

If you want an instrument to sound far away and distant in your mix, set up microphones further away from the sound source. Moving a microphone several inches away from a guitar amp can make a big difference. Setting up microphones in the back of your live room when tracking drums can add to the perception of realism in your drum tracks. Occasionally, it means setting up microphones several feet away from the sound source.

2) STEREO IMAGE

In a stereo mix, there is a lot of dynamic and spectral space available in the horizontal plane. Not only can you pan mono sound sources to the left and right of your stereo mix, but there are other techniques that be used to ingeniously fill the stereo width. There are many stereo microphone techniques that can be used to obtain everything from a narrow to a wide stereo image when recording.

Another accepted and commonly used method to fill out the stereo width is to double track or mult a performance. If you are recording electric guitar, record it twice and pan one track to the left and the other track to the right. To go another step further, record each guitar track with different microphones so that each side sounds unique. Another common method is to also use different amp and guitar combinations when double tracking guitars

Similarly, to achieve a stereo vocal recording, one method is to use three separate mono tracks of the same vocal part. Start with the best vocal track panned to the center at a volume that will fit in the mix on its own. Take the other two vocal tracks and pan them to the left and right. Depending on how wide you pan each track will determine the width of the vocal performance. Blend the volume of these extra takes so that you subtly perceive the width. If you want the stereo image to be the dominant feature of the vocal, raise the volume of the panned vocal tracks so that they are louder than center panned vocal track.

3) SPECTRAL BALANCE/TIMBRE/TONE

Another aspect to consider when recording is the spectral balance or the sound of the mix. Do you want the overall sound of the mix to be bright or dark? Do you want certain instruments to sound clear while other instruments are meant to sound warm ?

One fast method to change the tone of a recording is to set up the microphone to be off-axis instead of on-axis. Another common idea is to choose between ribbon (typically warmer) or condenser (typically brighter) microphones.

The placement of the microphone in relation to the instrument you are recording can also make a significant difference in the overall tone of a track. If you would like to achieve a “full” and “tonal” sound with an acoustic guitar, place your microphone directly in front of the sound hole. If you would like to achieve a “crisp” and “percussive” sound, then point your microphone precisely at the 12th fret.

4) RENDERING EFFECTS

Motivation and creativity can occur at any point in time. If you are experimenting with certain effects during the recording process, don’t be afraid to push the envelope. Remember, the recording engineer’s main job is to capture the sound song, it might become easier to build that “signature” sound for a mix. This might be a specific delay, reverb, or modulation effect.

Rather than leaving this all up to your mix engineer, it doesn’t hurt to render or print both “dry” and “wet” versions of the signals. You never know if your mix engineer will be able to perfectly duplicate a great effect you created.

This novel idea also works for the re-amping of guitars. It can be advantageous for a mix engineer to have a reference (amped) version, even if they anticipate using re-amping after the original recording session. Its possible the original version ends up being better than the re-amped version.

Keep in mind that it can be beneficial to have both processed and unprocessed versions after recording has finished up. Only use what is known as destructive editing when you are certain that you want to commit to a particular effect.

Conclusion

In conclusion, it’s always good to have a solid vision of a song’s finished state before you start recording. It can make the recording process more constructive, and save a whole lot of time when mixing and mastering.

Mixtapes In Five Steps

Here at Studio 11, recording and producing the mixtape is what we do day in and day out. It’s an everyday occurrence, kind of like tea-bagging and the pudding dip, but that’s another story for another day. Over the last 17 years, we have recorded, mixed, and mastered close to 2000 different mixtapes for various rappers from Chicago and abroad. The writing is actually on our walls (come see for yourself). You’ll find that we have way more than a lot experience in the whole mixtape game. One thing that all this collective experience has taught us, it takes more than a well-produced mixtape to be heard. It takes a concerted effort from the artist, his or her manager, friends, family and even the fans. Here in this blog, we’ll discuss 5 detailed steps to producing, marketing, and promoting your mixtape so you can obtain the best and most impactful response out of its release.

Find The Right Studio

The first step on the journey of putting out a mixtape is finding a good studio in which to record your mixtape in. It’s important to find a studio that you are comfortable recording in, who understands your vision, and produces amazing sounding records. Always try and find out as much as you can when looking for a studio to record in. Who has worked in the studio before, what is the quality of the sound the studio produces, what is the speed of their workflow. Once you have found a studio you like and reserved the time you need, make sure that you come fully prepared. Write your rhymes at home to the music you are planning on recording to. Make sure all the lyrics you’ve written are memorized and well rehearsed before you arrive at the studio. Before you get to the studio, double check that you have all your beats with you in the best quality and format possible. It’s also important to have a back up plan just in case whatever device you brought your beats on such as a hard drive or cd doesn’t work.


Get A Good Mix and Master

After all the songs have been recorded, the next step in the mixtape journey is the process of mixing and mastering. To simply put it, mixing is defined as the process by which multiple sounds are combined into one or more channels. In the process, the source signals’ level, frequency content, dynamics, and panoramic position are manipulated and effects such as reverb may be added. This practical, aesthetic, or otherwise creative treatment is done in order to produce a mix that is more appealing to listeners. Always make sure your mixtape is cleaned up and mixed by a professional engineer who is experienced and knows what he or she is doing. Make sure that the sound is clear and crisp and that the sound levels are balanced throughout your mixtape.

Hire A Graphic Artist

When hiring a graphic artist to design your mixtape cover, make sure they understand your music and brand and that they can bring your ideas to life. Also be sure that they can bring forth their own creative cover ideas that will represent you and your mixtape effectively. So, with that being said, here are three tips to consider when hiring a graphic artist to design your mixtape:

Versatility: When choosing a graphic artist, make sure that they are versatile, creative, and have a wide range of design skills. The main thing is you want someone who can convey your individuality and the themes and messages of your music, not someone who has a pre-designed approach to designing mixtape covers.

Track Record: Request to see work they’ve done in the past. Additionally, when you’re hiring for services, such as PR, marketing, or website design, check track records too.

Professionalism: We know that the hip-hop/rap industry can be a little casual, but business is business. Make sure you have a timeline for the design job and ask that the graphic artist is being consistent and communicating effectively with you throughout the design process.

Use Social Media to Promote Your Mixtape Release

Engage: Follow other hip-hop artists, both established and up-and-coming, who have similar followers and fan bases. Additionally, follow DJs and other hip-hop influencers’, such as hip-hop editors, bloggers, etc. Keep track of who’s talking about you.

Fan Promotion: Constantly engage with your fans and include them on your journey. For example, you can ask fans for opinions regarding the title of your mixtape, which track to promote, mixtape cover art, etc. Join their conversations; don’t just always flood them with links pertaining to your music.

Plan: Plan an overall strategy so you do not get distracted from the main goal.

Find a DJ

When starting out, especially if it’s your first mixtape, don’t just look for DJ’s who are established to play your music. Go out and find Djs who are up-and-coming and who will truly believe in your music. The more Dj’s that have it, the more chances your mixtape will have to be heard. Power of the masses!

This list covers the overall basics. However, it is important to mention the viability of building your fan base prior to releasing your mixtape. Creating anticipation and hype prior to the release helps bring mystique and excitement to you as an artist and to the release as a whole. Don’t be cheeky, create that buzz!

All the best with your mixtape release!

The Music Producer

In the world of music production, the definition of the phrase ‘music producer’ can mean many different things to many different people. Some producers are musicians, some are just engineers, some are actually remixer’s, while others are all three. So what is it exactly that a music producer does then?

In the simplest and most cohesive terms, the producer is actually the project manager to the process of composition, recording, mixing, and mastering. He or she is in charge of directing and maintaining the overall vision of the project, defines the sound and the goals of the project, brings an exclusive mindset to inspire, and assists with the provocation of the artist. A good producer will make the record more than the sum of its overall parts. In a way, you could almost say he or she is a scientist trying to create musical chemistry.

Each producer brings their own set of skills and approach to the project, so this can make summarizing what they do quite difficult. In this blog, I will define several recognizable types of producers so I can hopefully make this more clear for you, the reader.



The Audio Engineer

The profession of the audio engineer is what usually defines the average person’s stereotypical notion of the ‘classic’ music producer. This definition is aided by the visualization of the engineer perched over the mixing console, sweating over equalization and compression settings, effects combinations like chorus and reverb, track phasing, headroom, dynamics, so on and so forth. To many in the music industry, the studio is almost like an instrument, and it’s the music producer who plays it like a true virtuoso. For them, the project isn’t finished until the overall vision has been 100% realized. Whatever and however long it takes to get to the end goal of a sonic masterpiece, they will attempt it.

The Advisor / Mentor

There are many producers in the music industry who unlike the audio engineer, don’t have much technical expertise to speak of in the studio. They usually don’t sit at the mixing console during production of the records they make, but instead hire the best engineer who can help achieve the overall vision of the specific project in production. These advisor/mentor producers usually focus squarely on the artist’s vision, inspiration, and performance, helping them to produce the best sound and music the artist is capable of. One good example of this kind of producer is Rick Rubin, who seems to have a knack for positively inspiring and energizing the artists he works with.

The Midas Touch

There are some producers in the industry who almost seem to have a magical touch with whatever artist they work with, a kind of mysterious recipe that assures the best chances of success for the artist. Flood, with his trademark “wall of sound”, is one good example of this kind of producer whose career has dominated alternative, punk, and rock music for over 25 years. Dr. Dre, a more recent representation of ‘the midas touch’ producer, was almost entirely responsible for the vast output of some of the biggest names in R&B and Rap. It is important to keep in mind though that a distinctive sound is only a good thing if the style of the producer fits in with the artist.

The Remixer

A lot of people from today’s generation think the profession of ‘remix producer’ is a recent evolution in the music industry. However, the origins of the ‘remix producer’ actually began in the mid 70’s with the fusion of edits in the disco genre. These edits would be comped together to form what are known as ‘dub edits’ or ‘dub remixes.’ In the early 80’s, artist’s like Grandmaster Flash invented the sound of cutting and scratching. Shortly afterwards sampling and midi took remixing to a whole new level. Now, remixing has become such an essential part in the evolution and marketing of a song, that the remix often becomes the top ten hit before fans have heard the original version of the song remixed.

The Musician

Musicality, while one of the least recognized, is probably one of the most fundamental skills required of a producer. A good producer will add to, remark and counsel on the performance, songwriting, and arrangement of a song they are producing. Many producers are usually great musicians as well. It is also not uncommon to find them playing on the albums they produce.

The Artist

Some artists take their musicality to a whole other level by actually being the producer of the project. One famous example of the artist taking on the role of producer is Chicago’s very own hit maker, R Kelly. Not only has Kelly produced a continuous stream of hit records for his own brand name, he has produced hit after hit for virtually every major label artist in the dance, pop, r&b, and soul genres. Another great example of the artist/producer is Trent Reznor of Nine Inch Nails, who does everything from write to perform and engineer his own records.

The Rough Mix: The Art and the Risk

As an audio engineer, the start of a recording/production project is usually one of the best parts of the project; the teamwork is all there, everyone involved is optimistic, and the overall focus of the big picture is challenging, invigorating, and most of all fun.

However, when it comes to the end of the project, it usually is one of the most taxing and least gratifying parts of the project. This is intensified by shifting focus to each individual involved in the project; all the endless detail and waffling of editing; the infinite possibilities of mix tweaks allowed by our computer systems; etc.

Strangely enough, that pivotal moment in the project where things change between collective ideology and individual artistic vision is usually during the time of rough mixing.


THE LOVE AND NEED OF ROUGH MIXES

In an ideal audio engineers world, daily rough mixes would be an essential step in moving a project forward. However, this isn’t always the case due to things like session time constraints, client financial issues, release dates, etc. Therefore, the limited number of rough mixes made during the project become even more important to the overall scope of the project. Each rough mix must represent a significant advancement in the overall vision of the project; inspire future creativity within the project; and help determine how much more time is needed before final mixing begins. Here are a few guidelines to think of when you are at the rough mix stage in your project.

The first rough mix of a project is sometimes referred to as the ‘raw mix’ or ‘organic rough.’ This is because it allows a unique opportunity to hear what the recorded tracks really sound like together with natural dynamics and unused space. When it comes time to begin the first rough mixes, keep in mind these mixes should be nothing but a representation of the initial recorded performance. This means that the first rough mix should only focus on the balance of all the recorded tracks together with very few edits, EQ, and processing. No overdubs either. The rough mix is actually raw and unproduced, but if recorded properly, still hi-fi. Allowing the imagination to open up, the rough mix helps the engineer, producer, and especially the artist contemplate what to do next in the song and how to fill any open space.

As the process of overdubbing begins, the next batch of rough mixes will understandably increase in complexity. It is this second round of rough mixes where you can and really should try things out. Take some f’n chances. You never know when you might discover something new and useful that will help take what you are working on to the next level. Experiment with different outboard combinations, try a new plug-in, create an over the top effect or two. And the good thing is, if it doesn’t work out, you can just get rid of it. Knowledge is power!

After all the experimental foray’s have been successfully/unsuccessfully attempted, it is time to do some rough mixes that one could say are dressed up rehearsals of what the final mix will become. Using the collective knowledge from all the experimentation as well as the overdubs and initial recording, I’d fashion together my most glorified mix of the project all while attempting to locate and resolve any problems from poor recording to bad performances, bad editing, etc. These mixes are then aided by having the artist or band go and listen to them on their own preferred sound system in hopes of providing meaningful feedback.

One thing to keep in mind, the rough mix process doesn’t always work out so well for every client. It’s always best when making that first rough mix to verify if the artist or band would like to hear it raw and organic or if they prefer it polished up a bit. Some current musicians and artists wouldn’t even think of listening to their part or song without at least some kind of tuning, quantizing, Eq-ing, or manipulation. They would likely find the organic rough mix to be faulty to a point of questioning the engineer’s proficiency and qualifications. They would never question their own. If some of your recording methods rely on drum replacement, comping and editing, virtual amplification then you might have to do a fair amount of work before presenting the first rough mix to your client.

In the second stage of rough mixing, where it’s good to experiment and create options, the liabilities can sometimes be quite overwhelming. Remember, even though experimenting and over effecting is fun for us because we’re engineers, to an artist who fears hokey exuberance and manipulation of their sound, it can be an all out declaration of war. Once again, it is always good to check with the artist or band member before experimenting or radically changing their sound, especially a vocalist. For some vocalist’s, having their voice washed in effects can really chap their ass, driving them to question your judgement, which in turn prevents you from making simple recording suggestions like ‘you should double this or stack that.’

By the time the third stage rough mixes are complete, they better be almost as good as what one would hear on the radio. Having a near perfect rough is just the beginning, it is now also all about ‘temp mastering’ (EQ, compression, expansion, limiting) on rough mixes so artists don’t throw a fit over low levels in comparison to final mastered albums.

So what exactly is the flip side to all of this? If the rough mixes are too good, they might get prematurely distributed. This is either because of an anxious artist posting their rough mixes on the web, unintended airplay or unintended leaks via insider moles. If people think a rough mix sounds finished, then it might get overexposed and diminish any chances of success the final mix could have.

As important and fun as rough mixing can be, the modern audio engineer should always make sure his or her approach and overall intentions are acceptable to everyone involved in the project. A rough mix is sometimes going to create disharmony and strong opinions amongst everyone involved in the project, but that dialogue and concession is exactly what is required to bring about the best in our art. As time passes and you begin to build a stronger reputation as an audio engineer through success, people will begin to hold more merit to your opinions and experimentation, which at the end of the day means your job as an engineer is just going to keep getting better, and better, and better, and better………

Equalizing With Your Eyes Instead of Your Ears

So, we’ve all done it at some point or another. Whether it be looking at the transients on waveforms to match tempos, watching the meters too much, or the biggest culprit – watching the graphic display on an EQ, we have all used our eyes way too much when mixing at some point or another…. How can one not with all those pretty graphics and curves.

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Waves Renaissance EQ 6 Parametric EQ

This little black EQ has been a big “go to” of mine for over 10 years now. I would have to say that close to 98% of the time I use this EQ during my mixes.

I’m not going to use this time to diss the Renaissance EQ, it just happens to be one of my main DAW EQ’s of choice. Its simple to use, I’ve always liked the sound and UI on this EQ, as well as the small amount of processing power it uses up. And I’ve always liked to see the results of what turning the knobs will bring. For some reason, I have always loosely correlated that the stranger the graphic display on an EQ looks after I use it, the better job I did at equalizing the sound. This probably stems from watching engineers mix ‘ITB’ back in the early days and noticing that the EQ curves on their graphic displays were always rather strange looking. My brain almost combines the two actions together (listening and looking at the curve)…. probably to my disservice. I found it’s really hard to not look at times. Even though I started my career on analog equipment, I’ve worked the majority of that career on a DAW, Pro Tools more specifically. I’m used to that workflow and have now come to find it familiar and home.

BUT……..

Recently, I was mixing a song for one of my regular clients and the mix just wasn’t coming out the way I hoped it would. The REQ6 has always helped me get that modern vocal sound for hip hop, rap, and trap music, but this project that I’ve been working on isn’t quite that. The approach needed was a more old school approach. The mix needed a warm, personal, underground kind of sound. That’s probably not the best way to describe it, but you get the idea.

To keep the story to the point, my traditional approach wasn’t working. So, I decided to go back to the drawing board. And what does that exactly mean in the world of digital audio engineering??

ZERO OUT THE FADERS AND REMOVE ALL PLUG INS!

So I decided to start the mix over completely from scratch. Over the last 16 years of engineering, I’ve learned that it’s ok to start over sometimes. Starting over allows you to put your head into a different space, try new things, not be so restricted, which is important when mixing a song. Usually when I make this decision, it is the right thing that is needed for the mix. So what was to be my new approach?

Since I decided I wanted to try and go for more of an old school approach to this mix, I needed to try and emulate the same workflow from that time period. So, just like a real analog console, I decided to use the SAME signal chain on every channel, since a real console has the same equalization and dynamics on every channel. My trusty old Waves SSL 4000 Channel Strip seemed like a good fit for this eclectic approach.

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I started the mix over, and after a few hours, it started to sound the way I was hearing it in my head, smooth, fat, and personal. The mix was much warmer and less digital sounding than my first approach. Overall, it was more balanced and sounded pretty analog for a 100% digital ‘ITB’ mix. Because of this approach, I forced myself to really LISTEN, not listen through visual ques and folley. Now just because this approach worked this time around, doesn’t mean it will always work. Each song and genre is different, as well as their requirements for what makes a good mix. What I did learn from this though is that I had become lazy when using equalizers with graphic displays. At times, I found I was using my eyes to eq sounds, and since we can’t listen with our eyes, this was having the occasional adverse effect on my mixes.

So, if you are just starting out your career as a mix engineer, may I highly recommend not getting yourself stuck into the visual part of mixing if you are mixing ‘ITB’. There are times when it is important to see what you are doing, but it is what we hear that makes the overall sound of the mix.

WAV or MP3? The debate ends here.

In today’s market of music, it seems the file format of the MP3 has finally won out over the WAV file format. Music buyers can purchase their music digitally online and download it to their phone or music player within seconds. More and more popular music producers are rendering their instrumental beats and stems to mp3’s for use in studio sessions and licensing. Even the audio in the digital videos we watch on sites like Youtube and Netflix are streamed as an mp3. But why has this happened, who is to blame, and most importantly, why should we stop using the mp3 and resort back to wav.

To answer these questions, we must first understand the definition of what exactly an mp3 and wav file is, and what the differences are between them. So grab your nuts and pucker those cheeks, this is about to get more complicated than Keanu Reeves sexuality.

To understand what the definition of an mp3 and wav file exactly is, we will resort to the mighty all knowing Wikipedia. Thanks guys!

So according to Wikipedia…..

The MPEG-1 or MPEG-2 Audio Layer III, more commonly referred to as MP3, is an encoding format for digital audio which uses a form of lossy data compression. It is a common audio format for consumer audio streaming or storage, as well as a de facto standard of digital audio compression for the transfer and playback of music on most digital audio players.

The MP3 is an audio-specific format that was designed by the Moving Picture Experts Group (MPEG) as part of its MPEG-1 standard and later extended in MPEG-2 standard. The use in MP3 of a lossy compression algorithm is designed to greatly reduce the amount of data required to represent the audio recording and still sound like a faithful reproduction of the original uncompressed audio for most listeners. An MP3 file that is created using the setting of 128 kbit/s will result in a file that is about 1/11 the size of the CD file created from the original audio source. An MP3 file can also be constructed at higher or lower bit rates, with higher or lower resulting quality.

The compression works by reducing accuracy of certain parts of sound that are considered beyond the auditory resolution ability of most people. This method is commonly referred to as perceptual coding. It uses psychoacoustic models to discard or reduce precision of components less audible to human hearing and then records the remaining information in an efficient manner.

So like, wow! It pretty much means that the MP3 is an audio file format developed for people who are too auditorially stupid to hear that it sounds bad. And trust me, there are people out there who think MP3 sounds better, and some of them claim to be audio engineers. Oh no!

Now that we have that ingrained in our skulls, lets see what good ol’ Wikipedia has to say about WAV files.

Waveform Audio File Format (WAVE, or commonly known as WAV due to its filename extension) is a Microsoft and IBM audio file format standard for storing an audio bitstream on PCs. It is an application of the Resource Interchange File Format (RIFF) bitstream format method for storing data in ‘chunks’, and thus is also close to the 8SVX and the AIFF format used on Amiga and Macintosh computers, respectively. It is the main format used on Windows systems for raw and typically uncompressed audio. The usual bitsream encoding is the linear pulse-code modulation (LPCM) format.

Both WAVs and AIFFs are compatible with Windows, Macintosh, and Linux based operating systems. The format takes into account some difference of the Intel CPU such as little-endian byte order. The RIFF format acts as a ‘wrapper’ for various audio compression codecs.

Though a WAV file can hold compressed audio, the most common WAV format contains uncompressed audio in the linear pulse code modulation (LPCM) format. The standard audio file format for CDs, for example, is LPCM-encoded, containing two channels of 44,100 samples per second, 16 bits per sample. Since LPCM uses an uncompressed storage method which keeps all the samples of an audio track, professional users or audio experts may use the WAV format for maximum audio quality.

GET THAT! MAXIMUM AUDIO QUALITY!

So now that we have come to the understanding of what exactly an MP3 and WAV file are, let us return to the all important life seeking questions I proposed earlier in this diatribe.

So how did the MP3 format become the dominant format used in the music industry if it isn’t as good of quality as a WAV file? This question can be answered by pointing out that more people buy their music digitally now than physically. Physically meaning CD, Cassette, Vinyl. Since most online music retailers sell music only as MP3’s, people are then predominately purchasing only MP3’s as a result. A few retailers give the option of buying WAV files, but not many. (It should also be pointed out that Itunes sells music on their IStore in an AAC file format, which is another crappy audio file format unworthy of even the deaf.)

So now that the MP3 has taken over the retail music market, people have begun to think of it as a proper file format to use in the studio in their sessions because it’s the only format they know exists. Whether recording vocals to an MP3 instrumental, mixing music containing MP3 music stems, or printing final mixes as MP3’s, we see it here at Studio 11 more and more each day. What these people don’t understand is by using the MP3 format in the studio session, they are lessening the overall fidelity of their final music master.

The way to improve the fidelity is to use WAV files for your instrumentals, musical stems and final masters. If you are a vocalist who licenses or purchases instrumental music from a producer to record to, make sure you are only licensing or purchasing WAV files. Sure they may cost a little more than the MP3, but the quality of your final product coming out of the studio will dramatically increase. If you are a producer who makes his or her own beats, render your music stems down to 16 Bit 44.1kHz audio stems, or better yet 24 Bit 44.1khz stems. If you are an engineer or an aspiring engineer, always render your final stereo mixes down to a 16 or 24 Bit WAV file.

So who do we blame for this whole MP3 fiasco. I myself put blame squarely on the digital music retailers online for not selling a WAV file option or charging too much for the WAV file. Shame on you guys. Every retailer that sells music digitally should also include a standard WAV file option of 16 Bit 44.1kHz. If it’s a space issue on the retail servers, then they should just sell WAV files at a reduced price and drop the MP3 format altogether.

And we should also blame ourselves for purchasing music that is of inferior sound quality. I can not exclude myself from this category, as I am guilty of occasionally buying mp3’s for my music collection too when I am strapped for cash. However, I will declare from this point forward that I will only purchase wav files from now for my music collection. Music was made to be heard, and listening via a WAV file gives the listener the best chance to hear the music for what it is.

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